Moderator: Elder Staff
by krelm » Fri Feb 13, 2015 1:55 am
by WorkerDrone » Fri Feb 13, 2015 2:01 am
The proposal is, as Real and Nimrod even said, players being able to see what a staffer wrote on their file, not, as apparently everyone thinks, the staff posting a player's file for them, their parents, their fellow players, God, and everyone else to see.
Brian wrote:See, the thing that I admire about WorkerDrone is that he's an optimist!
by krelm » Fri Feb 13, 2015 2:05 am
by Japheth » Tue Feb 17, 2015 1:08 am
by radioactivejesus » Tue Feb 17, 2015 12:53 pm
WorkerDrone wrote:The proposal is, as Real and Nimrod even said, players being able to see what a staffer wrote on their file, not, as apparently everyone thinks, the staff posting a player's file for them, their parents, their fellow players, God, and everyone else to see.
Let's be fair here, bro. God saw what you did last night, and he wasn't happy about it.
I'm fairly sure he saw you twink-fleeing from boars, too.
by krelm » Tue Feb 17, 2015 1:10 pm
radioactivejesus wrote:WorkerDrone wrote:The proposal is, as Real and Nimrod even said, players being able to see what a staffer wrote on their file, not, as apparently everyone thinks, the staff posting a player's file for them, their parents, their fellow players, God, and everyone else to see.
Let's be fair here, bro. God saw what you did last night, and he wasn't happy about it.
I'm fairly sure he saw you twink-fleeing from boars, too.
how does one even manage to twink-flee from npcs? I figure the rules are out the window when you're being attacked by homing wildlife robots.
by radioactivejesus » Tue Feb 17, 2015 1:41 pm
krelm wrote:The non-aggro boars in the woods don't chase. It used to be common practice to twink up sneak/hide on them with ambushing.
by Brian » Tue Feb 17, 2015 8:34 pm
by tehkory » Tue Feb 17, 2015 8:46 pm
WorkerDrone wrote:The non-aggro boars in the woods don't chase. It used to be common practice to twink up sneak/hide on them with ambushing.
by Real » Tue Feb 17, 2015 8:46 pm
by radioactivejesus » Tue Feb 17, 2015 9:00 pm
Real wrote:Brian,
That's when you set run, engage Master Hide and begin the archery gank. All bets are off when someone charges and types kill. You gotta lay down the hammer of justice. What makes me laugh is when people who just run in and attack complain about skirmishing archer-types. Please.
by Real » Tue Feb 17, 2015 9:07 pm
radioactivejesus wrote:Real wrote:Brian,
That's when you set run, engage Master Hide and begin the archery gank. All bets are off when someone charges and types kill. You gotta lay down the hammer of justice. What makes me laugh is when people who just run in and attack complain about skirmishing archer-types. Please.
the catch 22 of the situation is that the only way to not get your entire group slaughtered by skirmishing archer-types is to run in and go straight to code once arrows start flying at you, due to the way bleed damage and arrows work.
by Celairel » Wed Feb 18, 2015 12:55 pm
by Real » Wed Feb 18, 2015 3:31 pm
by cfelch » Wed Feb 18, 2015 9:45 pm
Celairel wrote:Notes should be a place where other admin can look and get a feel for what kind of player that person is
by Celairel » Thu Feb 19, 2015 12:14 am
cfelch wrote:Celairel wrote:Notes should be a place where other admin can look and get a feel for what kind of player that person is
That is a fallacy!
by tehkory » Thu Feb 19, 2015 12:37 am
Celairel wrote:cfelch wrote:Celairel wrote:Notes should be a place where other admin can look and get a feel for what kind of player that person is
That is a fallacy!
It's not, really, because that could apply to good things as well as bad things. The whole point of pfile notes is to give a player some kind of history in terms of what they've done for (or against) the game. I don't mean for admin to leave notes like "this guy is a complete liar, don't believe anything he says, he's been lying for years about everything right down to how OLD he is!" because obviously that would bias someone dealing with them in a different situation. There needs to be some kind of direction though otherwise whenever there's an admin turnover no one would have any idea what was going on. If an admin is any kind of decent or genuine about their job, which hopefully they would be considering this is just a game and not really a big deal, then they would go into any new situation with a player without bias but also with their eyes open. People on this game DO cheat and lie and take advantage, let's not be naïve here. That shouldn't color every admin/player interaction, but if there's a pattern with a certain player then it should be noted.
by WorkerDrone » Thu Feb 19, 2015 4:02 am
Brian wrote:See, the thing that I admire about WorkerDrone is that he's an optimist!
by Celairel » Thu Feb 19, 2015 4:24 am
tehkory wrote:Transparency, I say again, is a beautiful thing. Everytime I've seen it implemented properly, it's only improved the MUD for the majority of players.
WorkerDrone wrote:In my mind, one-on-one, real-time engagement is awesome, when the two primary concerns an admin has is both creative writing and public relations.
by WorkerDrone » Thu Feb 19, 2015 4:30 am
Celairel wrote:That was part of my point in my original post, but I think it got lost in my digression. Having pfile notes available to the player seems like it would discourage an admin actually engaging in a dialogue with a player instead of just slapping a note up for future perusal. Although I can see the other side of that coin too, in that it would free up time and energy to be put towards other things like world-building.
Brian wrote:See, the thing that I admire about WorkerDrone is that he's an optimist!
by Nimrod » Thu Feb 19, 2015 9:31 pm
by tehkory » Fri Feb 20, 2015 5:20 pm
LadyMizra wrote:Can we read pfiles for old chars?
by Frigga » Fri Feb 20, 2015 5:37 pm
by Grommit » Sun Feb 22, 2015 12:04 am