Moderator: Elder Staff
by Bones » Sun Mar 01, 2015 1:30 pm
by Songweaver » Sun Mar 01, 2015 2:34 pm
by WorkerDrone » Sun Mar 01, 2015 3:15 pm
Brian wrote:See, the thing that I admire about WorkerDrone is that he's an optimist!
by Real » Sun Mar 01, 2015 3:17 pm
by Songweaver » Sun Mar 01, 2015 3:25 pm
by WorkerDrone » Sun Mar 01, 2015 3:32 pm
Real wrote:Content > Pace
I think it's possible to tighten up a bit and not take the reins of a scene with huge emotes if you're mindful of how you portray. As a general rule, I like to only describe things that are significant, gestures that have subtle meaning or imagery that applies to the scene in the environment.
You sit at a metal-framed bunk bed.
<****** / ||||||>
A fibrous, scarred, tattooed man places his feet on the floor and sits up in a metal-framed bunk bed, reaching up and rubbing his face with both hands, sighing.
You thought: (He thinks back-- to the day before. What happened? What can he remember?)
<****** / ||||||>
You thought: (Flashes. Deck Two. Corpse clean-up. Giving orders. Black.)
You thought: (And... Thirteen. Thirteen said she was attacked by one of the bugs. And that she saw a fourteen-foot-tall grasshopper that told something the bug put inside her to grow. That-- he kind of wishes he had forgotten that.)
You thought: (But he didn't. So he'll have to deal.)
You say, muttering as he shoves away from a metal-framed bunk bed, snagging at a halved barrel-shield, shouldering it, moving to the west,
"snarfagle me..."
<****** / ||||||>
You get up from a metal-framed bunk bed.
Brian wrote:See, the thing that I admire about WorkerDrone is that he's an optimist!
by tehkory » Sun Mar 01, 2015 3:36 pm
WorkerDrone wrote:People need to slow down and incorporate more of their character into their play and less of their play into their character.
by Real » Sun Mar 01, 2015 4:23 pm
tehkory wrote:some loss that nobody has any affection for or connection to.
by Letters » Sun Mar 01, 2015 4:27 pm
by tehkory » Sun Mar 01, 2015 4:36 pm
Real wrote:tehkory wrote:some loss that nobody has any affection for or connection to.
I believe in the case you're talking about, it wasn't sorrow for the individual, but rather a universal theme about releasing people from suffering, even if it means going to hell and back.
by Real » Sun Mar 01, 2015 4:42 pm
tehkory wrote:Real wrote:tehkory wrote:some loss that nobody has any affection for or connection to.
I believe in the case you're talking about, it wasn't sorrow for the individual, but rather a universal theme about releasing people from suffering, even if it means going to hell and back.
"going to hell and back" wasn't really what happened, though. And what I'm discussing/what happened aren't mutually exclusive.
by tehkory » Sun Mar 01, 2015 5:16 pm
Real wrote:tehkory wrote:Real wrote:I believe in the case you're talking about, it wasn't sorrow for the individual, but rather a universal theme about releasing people from suffering, even if it means going to hell and back.
"going to hell and back" wasn't really what happened, though. And what I'm discussing/what happened aren't mutually exclusive.
Dude. Everyone and their grandmother went on that RPT.
If they had made it a vicious combat grind, with two dozen barkers and a pair of GT lagatos and then bandits firing on them as they ran out the door, the theme would have been lost in the mess of 'damnit, so many have died for this now-dead individual'. Vadok Mal is hell for Men, at least in the figurative 'into the rabbit hole' sense, and particularly because everyone who stepped foot outside the gates that day knew that they could very well die.
This is just imo, based on what I've been told.
by Hawkwind » Sun Mar 01, 2015 7:02 pm
Songweaver wrote:The best, most proactive roleplayers in the RPI Community are a large part of what makes RPIs work. Their example has encouraged less experienced or capable players to reach higher levels of play. That's something to remember.
by Oblivion » Sun Mar 01, 2015 7:16 pm
by krelm » Sun Mar 01, 2015 7:23 pm
Hawkwind wrote:Songweaver wrote:The best, most proactive roleplayers in the RPI Community are a large part of what makes RPIs work. Their example has encouraged less experienced or capable players to reach higher levels of play. That's something to remember.
Disagree with this. The best and most valuable ones are those that see a new player and go out their way to include them in something. An example of you leading the charge in to the Mirk is going to relegate them to NPC status. Finding out his name will not.
by Songweaver » Sun Mar 01, 2015 8:39 pm
krelm wrote:Hawkwind wrote:Songweaver wrote:The best, most proactive roleplayers in the RPI Community are a large part of what makes RPIs work. Their example has encouraged less experienced or capable players to reach higher levels of play. That's something to remember.
Disagree with this. The best and most valuable ones are those that see a new player and go out their way to include them in something. An example of you leading the charge in to the Mirk is going to relegate them to NPC status. Finding out his name will not.
I think, when he mentioned "proactive players," that (somewhat?) sweeping generalization also included people who go out of their way to help newbies.
But, I would agree to both sentiments. RPIs without proactive players stagnate, but so do RPIs where no one goes out of their way to help newbies. Also, RPIs that aren't going out of their way to draw in more players-- you can't retain people you aren't getting.
by ThinkTwice » Sun Mar 01, 2015 9:03 pm
Bones wrote:4. Grandstanding... Yes Grandstanding. I mean walking into a tavern or cave and letting off the magical 'Look at me, I'm FANCY!' that seems to happen on occasion. We get it. You're fancy.
by Celairel » Mon Mar 02, 2015 2:40 am