Icarus wrote:Please do.
Well, when the game started, bows were a straight port of single-shot guns, except that they unloaded when dropped. This included that they gave warnings of gunfire when shot. They're not changed at all, except for no longer sounding like gunfire, AFAIK, which means that these arrows are essentially guns, and we have no kevlar(unless leather falls under that, and given this:
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Compared to a colored gambeson of oiled leather, an irontype spangenhelm:
+ weighs less
+ provides less overall protection
+ protects more against piercing
+ protects less against crushing
+ protects more against slashing
+ protects more against gunshots
I don't think that's the case).
Now, there's no reason/way to 'add' a 'kevlar'/anti-bow armor type into the game, and I don't think anybody's going to suggest that, and if they did I'll call them silly. But the fact remains that people are running around with singleshot guns that don't need unloading to fire again, which makes them even more powerful than the singleshot guns were in Parallel, and those were only of debatable weakness compared to semi-autos, given their ease-of-fire/aim and the quick unload/reload speed. That's a problem, or at least I'd say it's one.
This is ontop of the fact that archery works like a gun. They really should deal more upfront damage(and less DoT). There's a solid chunk of wood shoved into you, conveniently reducing the bleeding but taking up waaaay more mass than a bullet.
What needs balanced after they start mimicking what arrows actually ought to do damage like, heck if I know. That's a hurdle to cross when we get there, but...overall they're overpowered as-is, and probably one of the major causes of concern to the game's community/PvP/etc. Go look at any PVP thread, and they are brought up as what gets you marked as a straight-PKer worth absolutely zero mercy, according to multiple people.