Moderator: Elder Staff
by biral » Fri Apr 17, 2015 11:15 pm
by Tykanis » Fri Apr 17, 2015 11:59 pm
by Tykanis » Sat Apr 18, 2015 12:05 am
by Tykanis » Sat Apr 18, 2015 12:05 am
by Justanothacivy » Sat Apr 18, 2015 1:06 am
Icarus wrote:I'm going to kill the next character I see doing stuff like that. I'm not joking.
by Siradril » Sat Apr 18, 2015 1:55 am
by Mithrandur » Sat Apr 18, 2015 2:04 am
Justanothacivy wrote:Having just lost my PC to the human sphere a few days back I guess my only comment to the OP is this.
Do not go into a hostile area if you do not want to risk your character.
Accept that death may be an outcome to your actions if they are dangerous.
Humans have killed just as many orcs as orcs have killed humans.
If PvP turns you off, stay away from it, or learn from it and press on.![]()
No one likes to lose their PC, especially if they are new. I don't know why your leadership would put a greenhorn into a situation like that but you were probably playing a role that requires you to fight against the orcs.
I'm sure the two spheres will collide again and again due to proximity and the fact the only way to get iron, since it was taken out of shops, is to control the bog and the surrounding lands. Don't take it personally, orcs murdered and killed many humans in the Tolkien setting and they were -hated- for their cruelty. If you are interested after capture of playing a slave then by all means contact Staff and let them know. An orc would never get that option if captured.
by Justanothacivy » Sat Apr 18, 2015 2:10 am
Mithrandur wrote:
My only beef, I think, with how the current interactions have been is I personally feel that orcs have been attacking human players -too- close to Utterby. Some have reportedly been attacked/killed literally less than 5 rooms away from the town's gates, and more often than not, this is with the pure intention of taking someone down to 1 star in order to capture, or kill.
Icarus wrote:I'm going to kill the next character I see doing stuff like that. I'm not joking.
by Maylin » Sat Apr 18, 2015 2:14 am
by Mithrandur » Sat Apr 18, 2015 2:24 am
Justanothacivy wrote:Mithrandur wrote:
My only beef, I think, with how the current interactions have been is I personally feel that orcs have been attacking human players -too- close to Utterby. Some have reportedly been attacked/killed literally less than 5 rooms away from the town's gates, and more often than not, this is with the pure intention of taking someone down to 1 star in order to capture, or kill.
Does that include the human PC's that sat outside the orc caves gates and peppered whoever walked outside with arrows, set jog, and ran all the way back to Utterby?
I encourage role play before engagements. This should be a standard that is reinforced by everyone doing it. Though I stand by "If you can't stand the heat, please step outside the kitchen, cool off, and come back in and do some cooking of your own!"
by twitchyweasel » Sat Apr 18, 2015 2:27 am
by Mithrandur » Sat Apr 18, 2015 2:42 am
twitchyweasel wrote:I am not denying that there have been farces committed by both sides, on offense and defense. However, I do think Human-side PCs need to understand the danger of the Mirkwood. We are at the edge of civilization. A rough and tumble logging frontier, where danger lurks everywhere outside. It isn't so tough to find some combat PCs to go outside with you.
by twitchyweasel » Sat Apr 18, 2015 2:47 am
by Songweaver » Sat Apr 18, 2015 6:13 am
by Gobbo » Sat Apr 18, 2015 6:27 am
by Songweaver » Sat Apr 18, 2015 6:34 am
by Brian » Sat Apr 18, 2015 6:42 am
Gobbo wrote:I just went out with a human group of 3 players. None of us had less than 2 rpp. Our first sighting of orc we tried to RP and not go to code, they fled instantly. The reinforcements fortunately gave us some rp before man-handling us..but its only because wargs are the only race in the game with night vision that they could've tracked our group so fast. Also if the initial player didn't instant run away to get help we would've been fine
by Mithrandur » Sat Apr 18, 2015 6:45 am
Brian wrote:Gobbo wrote:I just went out with a human group of 3 players. None of us had less than 2 rpp. Our first sighting of orc we tried to RP and not go to code, they fled instantly. The reinforcements fortunately gave us some rp before man-handling us..but its only because wargs are the only race in the game with night vision that they could've tracked our group so fast. Also if the initial player didn't instant run away to get help we would've been fine
Wargs have night vision?
by Brian » Sat Apr 18, 2015 6:50 am
Mithrandur wrote:Brian wrote:Gobbo wrote:I just went out with a human group of 3 players. None of us had less than 2 rpp. Our first sighting of orc we tried to RP and not go to code, they fled instantly. The reinforcements fortunately gave us some rp before man-handling us..but its only because wargs are the only race in the game with night vision that they could've tracked our group so fast. Also if the initial player didn't instant run away to get help we would've been fine
Wargs have night vision?
From what I've heard, they have infravision, yes
by Songweaver » Sat Apr 18, 2015 6:56 am
by Gobbo » Sat Apr 18, 2015 6:59 am
Songweaver wrote:I wasn't privy to Gobbo's experience on either side, but I would imagine that the orcs were carrying torches, or at least a singular torch, because otherwise they couldn't actually target anyone at night regardless of whether or not the wargs have infravision.
by Mithrandur » Sat Apr 18, 2015 7:00 am
Songweaver wrote:The orcs were doing this months ago. I stopped them by laying a trap and killing off their offending scouts. Most orcs aren't going to Utterby every day. Also, don't underestimate how many orcs the humans have killed. Or at least, that the hillfolk had killed. :p The door has swung both ways, and if it's swinging in the orcs' favor right now -- honestly, good for'em! Most of the time, orcs are the punching bags on SOI. Playing a human doesn't entitle you to constant victory; that was only true in Gondor, because of awful administration.
Beyond that, I believe you, Gobbo, about the inherent problem with organization and whatnot human-side. But, it's a problem that can be overcome with effort, and it should be.
by Songweaver » Sat Apr 18, 2015 7:28 am
This isn't to excuse the actions of the Human sphere when they do it, but the Orc sphere is, to my understanding, something along the lines of 80-90% combat, 10% crafter, where as in Human sphere, it's almost the complete opposite of 75% crafters, 25% combatants. So if these numbers are even anywhere close to accurate, orc sphere camping outside human sphere is sort of just like.. picking on the special-needs kids. There's not really much these pcs can do to defend themselves against pvp and it's just completely one-sided encounters.
Gobbo wrote:Torches were lit once they were in the same room thanks to the guidance of the warg.
by Patty » Sat Apr 18, 2015 9:02 am
by Doublepalli » Sat Apr 18, 2015 9:16 am