Moderator: Elder Staff
by Gobbo » Thu Apr 23, 2015 9:12 am
by Jarlhen » Thu Apr 23, 2015 10:04 am
[From Shammat] The Dark Lord demands more mashed potatoes.
by Songweaver » Thu Apr 23, 2015 10:04 am
by Gobbo » Thu Apr 23, 2015 10:13 am
by Real » Thu Apr 23, 2015 10:14 am
by Gobbo » Thu Apr 23, 2015 10:16 am
Real wrote:Skillup timer: 1.5 - 2 hrs logged in (not idle)
Branch timer: 1 hour logged in (not idle)
Good way to keep track - keep an xp chart.
A snippet of one of mine:
(I forget to log, but when I remember I write it down)
(This is a terrible example but my old charts are hard to find)
But the premise remains. Track the time of day, and the hours played in SCORE.
AIM
( Novice )
12:06 AM / 1d 19hrs
( Amateur )
11:40 PM / 2d 6hrs
6:38 AM / 2d 13hrs
1:16 AM / 3d 13hrs
( Familiar )
8:39 AM / 6d 21hrs
<<< BUTCHERING >>>
( Beginner )
7:22 AM / 2d 14hrs
<} Artistry {>
( Beginner )
7:26 AM / 2d 14hrs
5:02 PM / 3d 5hrs
2:42 AM / 3d 15hrs
by Songweaver » Thu Apr 23, 2015 10:19 am
by Brian » Thu Apr 23, 2015 10:55 am
Jarlhen wrote:This is such a terrible idea...
by Gobbo » Thu Apr 23, 2015 11:15 am
Brian wrote:Jarlhen wrote:This is such a terrible idea...
It's both a terrible idea and a good idea. It's terrible because you don't want this to be the focus of an RPI, and it's good because there are players out there who know all of this stuff and there are players that don't know any of it, and it creates a slanted playing field. If this can level the field then it's good. Take someone like Songweaver or Krelm for instance; they've worked a lot with this code and probably know just about everything there is to know about it. And you hope with that great power will come great responsibility but it's probably going to be better to just let everyone know the secrets
by Hawkwind » Thu Apr 23, 2015 11:52 am
by Songweaver » Thu Apr 23, 2015 1:54 pm
by Icarus » Thu Apr 23, 2015 5:52 pm
by Gobbo » Thu Apr 23, 2015 6:30 pm
Icarus wrote:As a note, abusing some of the knowledge in this thread will not gain you RPP, and may infact lose you points. That's easily the difference in starting your next char with no boosts, and getting 25+ points in boosts off the bat.
Hiding in the midst of combat, for example, to get a second combat bonus, will lead to staff smiting you. We endeavor to eliminate abusable options, but twinks will twinks. But know those twinks will get skills set nogain and lose RPP.
I set three people nogain last week for twinking, as a heads up. We are RPI with a capital I.
by Songweaver » Thu Apr 23, 2015 6:38 pm
by Gobbo » Thu Apr 23, 2015 6:43 pm
Songweaver wrote:I've dropped out of combat, re-hid, and then attacked again to get the bonus in the past. I also did it with an emote that suggested that my character ducked back behind a tree, waited for the other character to draw near, then jumped out and smashed.
Is that unbelievable? Is that too much twinking? To me, it makes sense that in the midst of hectic group on group combat, I might be able to hide for a moment to blindside an enemy.
It's not like there are rules as to what is acceptable and what is not.
by Icarus » Thu Apr 23, 2015 6:46 pm
by Gobbo » Thu Apr 23, 2015 6:51 pm
Icarus wrote:What, you want ROE?
Song knows better than most, he just has a different philosophy than us re code vs rp. He knows where the line is very well.
by Icarus » Thu Apr 23, 2015 6:55 pm
by tehkory » Thu Apr 23, 2015 6:58 pm
Songweaver wrote:I've dropped out of combat, re-hid, and then attacked again to get the bonus in the past. I also did it with an emote that suggested that my character ducked back behind a tree, waited for the other character to draw near, then jumped out and smashed.
Is that unbelievable? Is that too much twinking? To me, it makes sense that in the midst of hectic group on group combat, I might be able to hide for a moment to blindside an enemy.
It's not like there are rules as to what is acceptable and what is not.
by Melkor » Thu Apr 23, 2015 7:00 pm
by Gobbo » Thu Apr 23, 2015 7:01 pm
by Justanothacivy » Thu Apr 23, 2015 7:03 pm
Icarus wrote:I'm going to kill the next character I see doing stuff like that. I'm not joking.
by Gobbo » Thu Apr 23, 2015 7:08 pm
Justanothacivy wrote:Ok so lets see here.
I wouldn't call any of this discussed so far as "twinky" as much as knowledge of code.
Use the command 'cover' will make you practically unhittable by ranged weapons but you will still take trauma damage. Make sure you stand afterwards incase something hostile enters the same room as you.
Most NPC's will not chase you into a swim room. Hence why the river has been used as an escape route so many times.
Proper use of the 'watch' command will prevent your target from hiding from you while you remain within sight.
One of my pet peeves with the current stealth code is if you are hidden and you suddenly lose the hidden flag from your prompt means something else hidden has entered your room and spotted you. Even though you would have no indication that that has happened yet...
When you are subdued by something you can attempt to use 'escape' which will roll against Str. Failure means you take flat damage to your neck from the struggle. Like from a fall.
Willpower can reduce a plethera of combat penalties if high enough. Also increases the amount of Trauma damage you can take.
The command 'eavesdrop' can be used to good effect by watching and standing in the direction you want to hear from. Potentially useful to find out if you are being plotted against or if folks are making fun of your character behind your back.
Set highlight and set autodia I believe are a must have for combat. Shows your opponents health and highlights any combat messeges directed at you or done by you.
by Icarus » Thu Apr 23, 2015 7:09 pm
by Songweaver » Thu Apr 23, 2015 7:22 pm