Moderator: Elder Staff
by Icarus » Thu May 28, 2015 2:22 pm
by radioactivejesus » Thu May 28, 2015 4:34 pm
by Icarus » Thu May 28, 2015 6:12 pm
by Droll » Thu May 28, 2015 7:58 pm
by Icarus » Thu May 28, 2015 9:15 pm
by Ceredir » Fri May 29, 2015 12:24 am
radioactivejesus wrote:a few issues I have;
segmented leather and oiled leather now offer the same protection level.
radioactivejesus wrote:Greatswords and Warhammers now seem to do the same damage against all armour types.
radioactivejesus wrote:These things need to be given strengths and weaknesses. Maybe make greatswords +1 vs oiled leather, -1 vs chain, warhammers +1 vs chain -1 vs segmented leather. Oiled leather given higher stealth boosts.
by radioactivejesus » Fri May 29, 2015 9:32 am
Icarus wrote:
4. Once IG chargen comes live, which is a project we've been hard at work on, prescence will always be 10. Which will make life better.
by Icarus » Fri May 29, 2015 9:55 am
by radioactivejesus » Fri May 29, 2015 9:57 am
Ceredir wrote:That is actually (kind of - I won't say which weapon is better against what) how they are set now, with +1 and -1 bonuses/penalties (as opposed to the previous +3/-3, which is actually a MASSIVE difference)
by Icarus » Fri May 29, 2015 10:01 am
by Icarus » Fri May 29, 2015 10:24 am
by Droll » Fri May 29, 2015 3:40 pm
by Songweaver » Sun May 31, 2015 12:24 pm
Icarus wrote:This does not take into account durability, skillbonuses, and weight that you might wish to take into account when selecting armor. Armor in italics is currently in development.
Half-rotted Rawhide: Equally protective against all damage except bludgeon, which it is slightly more protected against.
Padded Gambeson: Does not protect well against chop. Protects well against bludgeon. Equally protective when stabbed, pierced, or slashed.
Standard leather: Protects well against bludgeon. Slightly less so against other types of damage.
Segmented Leather: Excellent against chop and bludgeon. Protects well against all other types of damage.
Standard Chainmail: Superior protection against stab and chop. Excellent against pierce, bludgeon, and slash.
Standard Scale: Superior protection against pierce and chop. Excellent against stab, bludgeon, and slash.
Oiled Leather: Excellent against bludgeon. Protects well against all other types of damage.
Cuirbouilli: Superior protection against chop and bludgeon. Excellent against stab, pierce, and slash.
Riveted Chainmail: Superb against stab and chop. Superior protection against other types of damage.
Better Scale: Superb against pierce and chop. Superior protection against other types of damage.
by Icarus » Sun May 31, 2015 1:06 pm
by BashSkull52 » Sun May 31, 2015 7:00 pm
by Ceredir » Sun May 31, 2015 8:06 pm
by Cola » Fri Jun 05, 2015 9:43 am
by Icarus » Fri Jun 05, 2015 11:56 am
by radioactivejesus » Fri Jun 05, 2015 11:58 am
by Cola » Fri Jun 05, 2015 12:34 pm
by Icarus » Fri Jun 05, 2015 3:24 pm
by Cola » Fri Jun 05, 2015 5:55 pm
by Matt » Fri Jun 05, 2015 10:44 pm
by Ceredir » Fri Jun 05, 2015 11:13 pm
Songweaver wrote:I charted this out, and it seems rather unbalanced as described. For instance, every armor type is described at being good versus bludgeon. :p
Songweaver wrote:That said, I have no practical experience with the application of these changes. They seem overly complicated, when balance could've probably been fixed with just adjusting a few numbers on the dam-type/armor chart and fixing the affects of a few variables, and all without breaking compare.
by Ceredir » Sun Jun 07, 2015 9:37 am
Matt wrote:I'm very confused.