Moderator: Elder Staff
by Rishte » Tue Jun 30, 2015 11:01 am
by Rishte » Tue Jun 30, 2015 11:04 am
by tehkory » Tue Jun 30, 2015 11:51 am
by radioactivejesus » Tue Jun 30, 2015 12:42 pm
by Rishte » Tue Jun 30, 2015 1:07 pm
tehkory wrote:This looks lovely, but as ever, I find I'm in the role of hole-poker and devil's advocate. So.
At current, do Staff have any short-term or long-term interest in RACE specific craft-sets/suites, and if so, any idea when we'll see a change to this policy? If not: why not?
That question aside, this is all very wonderful. I love transparency and clear rules. It's the best thing you can do for this game outside of RPAing, and happily doesn't interfere(and even improves most RPAing). Bravo.
by Rishte » Tue Jun 30, 2015 1:10 pm
radioactivejesus wrote:looking good. One thing I'd like clear and well defined rules on, are the limits of a master crafted items coded capabilities.
Do they all need to be setvals, or objects that match a currently craftable object with only aesthetic differences?
Are minor improvements allowed, such as a higher carrying weight for a container, higher durability for armour or lighter weight?
Are major improvements allowed, such as skill boosts, higher AC for armour, and higher damage for weaponry?
I feel that solid rules on what a custom craft is allowed to be, is easily as important as who is allowed to create one.
by mongwen » Wed Jul 01, 2015 6:13 pm
by tehkory » Thu Jul 02, 2015 9:15 am
What I would not like from you:
- Anything negative. This policy is not up for debate.
• Custom weapons and armor (whether crafts or unique one-time items), due to any coded advantages will only be considered on a case by case basis as well as crafter skill to determine the quality of either.
mithril
by radioactivejesus » Thu Jul 02, 2015 10:50 am
tehkory wrote:• Custom weapons and armor (whether crafts or unique one-time items), due to any coded advantages will only be considered on a case by case basis as well as crafter skill to determine the quality of either.
File this under confusing. Does this mean you CAN master-craft armor/weapons with coded advantages over other weapons?
by Rishte » Thu Jul 02, 2015 10:57 am
by radioactivejesus » Thu Jul 02, 2015 11:15 am
Rishte wrote:As far as weaponry and armor goes... it is vague for a reason. It is wholly impossible for us to have this night-or-day. Each piece of armor, weapon, and each craft will be completely picked apart and discussed topside by staff and things will be taken into consideration: ability of the crafter, quality of materials, quality of tools, quality of clan (if any), ability of race, technology, canon, and the most important - game balance.
Rishte wrote:We're not going to be posting rules for you guys on what coded possibilities are set forth for weapons/armor.
by Rishte » Thu Jul 02, 2015 11:57 am
by tehkory » Thu Jul 02, 2015 12:19 pm
We are -not- going to let in anything ridiculous. If you want this diamond-decked gold breastplate... okay. Yeah. Have the materials, the skill, you're going to be super sad when the stats suck though because gold is -not- strong enough to protect your boobies from yon gobbers arrows. Similarly, if you're going to work with mithril prepare to be have alot of expectations on the plate and would, with all realism due, be one hell of a hard and time-consuming path ahead of you.
We're not going to be posting rules for you guys on what coded possibilities are set forth for weapons/armor. That is going to be case by case, and with that there are grey areas, which as ever will be handled by the good graces of RPAs and Elder Staff as we battle for dominion on all things 'Game World Balance'. That said, fret not. We are never going to put in something that is ridiculously overpowered or gives a stupid-awesome advantage to -anyone-.
by tehkory » Thu Jul 02, 2015 12:21 pm
A dwarf or elf, renowned for being great smiths, both can get stat boosts to dexterity, which will mean that they are able to become better than any regular human could. Giving an additional bonus just because of their race seems like overkill.
by Icarus » Thu Jul 02, 2015 1:05 pm
by Icarus » Sat Jul 04, 2015 10:46 pm
by radioactivejesus » Mon Jul 06, 2015 7:37 am
Icarus wrote:So basically, this is where we are going:
To make a "master craft" item or craft, you must already have the "standard version" of it, and your unique version will codedly be identical. This keeps down the possibility of any staff abuse or favoritism, and makes our lives easier. "Master Craft" one-off items will have their quality higher than standard items, representing the effort that went into them -- though if the item is made into a craft, the quality (if it's a weapon or item that tracks quality) will be based on your rolls.
If there isn't a "standard version" we'll probably base it off of something close to it.
by Frigga » Mon Jul 06, 2015 10:56 am
by Droll » Mon Jul 06, 2015 2:18 pm
Frigga wrote:Also if no "standard version" currently exists, the suggestion might lead to the creation of a standard version for everyone (or at least more people) to get to enjoy.
by tehkory » Mon Jul 06, 2015 2:30 pm
Droll wrote:Frigga wrote:Also if no "standard version" currently exists, the suggestion might lead to the creation of a standard version for everyone (or at least more people) to get to enjoy.
Well that's a whole lot of encouragement to spend gold and 30 day timers on making one of these crafts isn't it?
by Droll » Mon Jul 06, 2015 3:05 pm
by radioactivejesus » Mon Jul 06, 2015 3:18 pm
by Droll » Mon Jul 06, 2015 3:34 pm
radioactivejesus wrote:can staff clarify on whether it's 1 month added to your craft timer, or just a limit of 1 custom craft per month? From what I read, I'm assuming it's the latter, Droll, and you can get started on making custom crafts right away
by tehkory » Mon Jul 06, 2015 4:26 pm
The problem is the initial cost of the craft. If we have 2 bathtub makers, both will have to pay 5 to 8 gold to make their nice bathtub. Now, if the other guy is going to make a fancy bathtub craft that leads to me being able to make bathtubs, I'm better off just waiting for him to pay all the money to make his then sell my just as good and slightly cheaper ones without having to spend 8g or 30 days waiting to make another craft. It isn't an significant amount of coin going into some of these crafts, if you are a human.
by Frigga » Tue Jul 07, 2015 5:57 pm