by Brian » Sat Aug 26, 2017 2:16 pm
My proposal for the bad guy races goes along with my revision of what I would propose for the good guy races that ties stat boosts directly to RPP. 1 RPP in cost gives 1 stat boost. So, for reference, here is what I did with the good guy races in my proposal, and then you can see how it stacks up to what I proposed for the bad guys. In both proposals there isn't anything at the 5 and 6 RPP cost levels.
Human (0 RPP)
Orc (0 RPP)
Easterling (0 RPP)
Warg (3 RPP) +1 STR, +1 CON, INFRAVISION:
Wargs can't wear armor nor wield weapons, so boosts to 2 very combat relative stats in STR and CON to make them a little tougher, Infravision is a perk they currently have and fills out the 3rd RPP related boost.
Dwarf (3 RPP) +1 CON, +1 DEX, +1 WIL:
Hardy, great craftsmen, indomitable wills
Silvan Elf (4 RPP) +1 CON, +1 AGI, +1 DEX, +1 INT:
Elves are naturally more resistant to physical hurts (CON), have grace of movement and command of their bodies (AGI), are skilled in craft and the making of things (DEX). I would change AUR from INT as I don't feel that the Silvan elves would be particularly inspiring in their AUR: a Dunedain in many ways is more ennobled spiritually than the common folk of the Silvan realm. INT however reflects that they have an immortal lifespan and the ability to continually learn throughout it [so higher skill pool].
Dunadan (4 RPP) +1 AGI, +1 DEX, +1 WIL, +1 AUR:
More gifted in their physical form/movement and craft than common men [AGI and DEX], with ennobled spirits and greater ability to resist evil [AUR and WIL].
Beorning (1 RPP) +1 CON:
Hardy bear men (CON)!
Dorwinion (1 RPP) +1 INT:
From what I'm reading of the documentation they have a fairly advanced mercantile culture that seems to promote skills of diplomacy, bargaining and commerce, which I feel relates closest to INT.
Rohirrim (2 RPP) +1 AGI, +1 WIL
The Rohirrim were a naturally warlike folk and had bodies gifted to the pursuit of the arts of war and horsemanship (AGI). They were a proud and fierce people, prideful and not easily cowed or intimidated (WIL).
Gondorian (2 RPP) +1 DEX, +1 INT:
Most technologically advanced and learned culture of man left in Middle Earth, so +1 DEX for the craftiness and +1 INT for the fact that your average Gondorian almost certainly has a better education than any other mannish culture.
Daleman (1 RPP) +1 DEX:
Close in friendship with the Dwarves, Dale was reknowned for its intricate and fantastical toys and other crafts, hence a bonus to DEX for that craftiness.
Breeman (1 RPP) +1 WIL
The people of Bree pretty much live upon the distant fringe of civilization (if it can even be called that) and this leads them to be resolute and hardy of spirit.
Hobbit (3 RPP) +1 AGI, +1 DEX, +1 WIL
Basically the quietest, best sneakers in middle-earth (AGI), with clever craft skills and nimble fingers (DEX) and a remarkable mental fortitude and toughness of spirit when put to the test (WIL).