I find myself increasingly frustrated by woodcrafting craft timers. Let me try to explain why this is so frustrating to me.
I don't have the forage skill so I can't look for specific things, I basically roll the dice to forage for a copse of trees. Now when I find one that I can actually scout for trees, I have to scout the copse for a tree I can cut down. So I fail, and fail, and fail, and often times am lucky just to get one log from a copse.
This isn't that bad for me, I don't mind the grindy nature of it. But what kills me is the fact that each failure adds two hours to the craft timer. I finally get one log that I'll probably fail to make anything out of - but I have to wait because my craft timer is already maxed out.
I would really like it if when you fail to scout out a suitable tree to chop down, the craft-timer hit isn't so big. I have no idea how easy or hard that is to implement. But it's downright frustrating to finally get just one log, fail to make anything out of it, only to find that your craft timer is tapped out.
Nevermind that it's literally a forest out there. This boggles my mind. If I needed firewood I'd just go outside, spot the first tree I could find, and start chopping into it. But as it stands it's this really tedious process that makes no sense - like getting firewood from a forest.
I'm sorry if this sounds really whiny but I'm channeling some emotions here.
On that note, a lot of the crafts for woodcrafting are extremely frustrating to deal with, but I would say only for failures. I understand that it takes time to chop down a tree. But if you fail to even find one to chop down it still takes the same amount of time from your craft timer if you had managed to find one and chop it down. If you fail to yield anything but one plank from a log, it still takes two hours from your craft timer.