by Throttle » Thu Feb 13, 2014 11:47 am
<#****** / ^^^^^^ / ||||||> help skills
Information: Skills
Lists all skills known to the character, and their degree of proficiency.
Parallel RPI is a skills-based MUD, without classes or character levels. A
player, in theory, may learn any skill, and all skills only increase through
actual use. As you get better at a skill, you may need to find more difficult
challenges to test the skill and increase it.
In particular, advanced combat skills will be acquired at a much higher rate
if you plunge your character in to real, and increasingly difficult, combat
situations. You will learn a lot more fighting whilst wounded against three
foes than you will using against a sole training partner wielding padded
weapons.
The rate that skills advance also depends upon your character's attributes.
All skills have a cap which, not surprisingly, is also determined by your
character's statistics. If you have reached this cap for a particular skill,
this skill will show in #3yellow#0 in your skills list.
In general, the cap of skills that involve using your hands is determined
primarily by dexterity, while the cap for skills that involve using your mind
is determined by intelligence.
Your character also has a cap of the total amount of combined points they
can have in all skill. Once you reach this cap, the skill command will inform
you of such. Determined primarily by your intelligence, once your character
has reached this cap any additional skill gains made will come at the expense
of an existing skill. You can control which skills are eligible to be deducted
by using the #6focus#0 and #6ignore#0 commands.
The level of skill proficiency is designated in nine levels: Beginner,
Novice, Amateur, Familiar, Talented, Adroit, Master, Heroic and Legend. Skills
that you have at a particularly low level, typically ones you gain from
learning by doing, will not appear on your skill list until they each a certain
threshold, and will also not count towards your skill cap total.
Skills can be learned either at character generation, from someone teaching
you via the #6teach#0 command, or by engaging in an action linked to the skill.
When a skill is taught, it opens at a value that depends upon your character
attributes as well as the person who teaches you. When a skill is learned by
doing, it opens at the lowest level.
You notice a gigantic orb spider with raw-umber patterning's attention shift toward you!
You notice a giant orb spider with night patterning's attention shift toward you!
You notice a rugged orb spider with sepia patterning's attention shift toward you!