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Orcs/Infravision/Night/Day penalties

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Orcs/Infravision/Night/Day penalties

Postby Matt » Mon Apr 14, 2014 8:01 pm

So what's the stance on how orcs will deal with daytime? Will it be like classic SOI where they take negatives in the day and see in the dark?
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Re: Orcs/Infravision/Night/Day penalties

Postby Icarus » Mon Apr 14, 2014 8:17 pm

Sticking with a more classical interpretation. Orcs are more comfortable than humans in low light, and don't like the sun, but really there are no coded penalties or benefits.

Orcs still need torches down in the darkness.
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Re: Orcs/Infravision/Night/Day penalties

Postby Matt » Mon Apr 14, 2014 8:27 pm

This makes me a little sad... but I'll learn to accept it. :)
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Re: Orcs/Infravision/Night/Day penalties

Postby Zargen » Tue Apr 15, 2014 3:14 am

Can I have an orc craft for big floppy sun hats?
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Re: Orcs/Infravision/Night/Day penalties

Postby Icarus » Tue Apr 15, 2014 5:41 am

Frigga, please include big floppy hats in the hat varlist for Zargen ;)
[Petition: Player] I am ready to begin my interdimensional adventure.

A mutilated little orc murmurs, nodding as he mutters,
"I fought good today. Yuh. Fought good, 'specially for bein' the kitchen-snaga. Yuh, I did."
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Re: Orcs/Infravision/Night/Day penalties

Postby Brian » Tue Apr 15, 2014 7:05 am

I think this is a great decision because it will promote interaction between orcs and men at all times. No reason now for Men not to respond to a night raid because of OOC penalties.
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Re: Orcs/Infravision/Night/Day penalties

Postby Khamul » Tue Apr 15, 2014 8:27 am

I think it's great because men will feel fear rising within them as they see the flicker of torches out by the old shed.

Wait, what were we talking about again? :twisted:
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