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Utterby Wish List

A place for Staff and players alike to use to coordinate RPTs and in-game events. No IC info, please.

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Re: Utterby Wish List

Postby Letters » Mon Jun 09, 2014 3:57 am

It may already be in place, but can we force a confirmation (with an exclamation mark) for anyone wanting to leave Utterby's palisade via a fall exit? You know, like all the town's NPCs have done. I haven't tested it yet. Also maybe make it so if you flee, you don't flee over the edge - that would just be silly.
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Re: Utterby Wish List

Postby Frigga » Mon Jun 09, 2014 5:36 am

Songweaver wrote:I haven't explored all of what's available yet, but I would love to see a gossip npc message board at the Inn! Now's the most important time to have one, too.


Loaded. :D
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Re: Utterby Wish List

Postby Jeshin » Mon Jun 09, 2014 8:51 am

Water barrels for Ironwood employees in the back.

Also someone look at the hunger/thirst code, it has to be bugged.
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Re: Utterby Wish List

Postby WildGiller » Mon Jun 09, 2014 8:54 am

- Make the tavern a quit room plz!
- A water well or barrels or something similiar
- Shoooooppppsss!! With Nicer pants! Also hats!
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Re: Utterby Wish List

Postby hobbitboots » Mon Jun 09, 2014 8:58 am

It would be nice if fishing people got gather bait and scout flexible-rod by default.

Actually, I think everybody should get all the crafts in general-outdoors by default. These are basic life skills for rustic folks.
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Re: Utterby Wish List

Postby MrDvAnt » Mon Jun 09, 2014 10:20 am

A work area with brine pits and other such crafting essentials would be nice, or course it's not needed until we can leave the gates.
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Re: Utterby Wish List

Postby Icarus » Mon Jun 09, 2014 10:37 am

... There isn't a door guard yet?
[Petition: Player] I am ready to begin my interdimensional adventure.

A mutilated little orc murmurs, nodding as he mutters,
"I fought good today. Yuh. Fought good, 'specially for bein' the kitchen-snaga. Yuh, I did."
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Re: Utterby Wish List

Postby kestrel » Mon Jun 09, 2014 10:54 am

For the gate? Newp! Give us one and the death count can start precipitously climbing.
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Re: Utterby Wish List

Postby RiderOnTheStorm » Mon Jun 09, 2014 10:57 am

Yeah, no way to get through the gates yet. Also, you can see through the gates, which I dunno if that seems right or not.

<****** / ^^^^^^ / ||||||>

Guard-Set Gateway to Utterby
Exits: north (closed gate) east south west up

Armor-clad guards stand on rotating sentry in this busy area as they keep
watch on traffic moving through this gate to and from the fields and woods
beyond. Oftentimes a guard outside the gate can be heard requesting an unknown
visitor to lower the hood of their cloak, or telling merchants and traders to
turn around and use the eastern gate. Southwards lies the main square of town,
while pathways towards the east and west lead towards entries into the
guardhouse and inn. Large metal bars reinforce the otherwise wooden palisade
towards the north, providing a formidable defense to any untoward visitors.

<****** / ^^^^^^ / ||||| > You focus on the horizon . . .

East, Before the Guard-House Infirmary, you see...
Nothing of interest.

South, Centre Square of Utterby, you see...
A diminutive, taupe-haired matron is here.
A torch that has been mounted to the wall. (lit)

West, Before the Public Privvies, you see...
A skeletal, dusky-haired adolescent is here.

Up, Bridgeway Over Utterby's North Gate, you see...
Nothing of interest.

<****** / ^^^^^^ / ||||| > You focus on the northern horizon . . .

Nearby, Outside the North Gate of Utterby, you see...
A simple wooden torch lies here, discarded.

Far away, Northern Fields of Utterby, you see...
Nothing of interest.

Very far away you see...
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Re: Utterby Wish List

Postby Throttle » Mon Jun 09, 2014 11:02 am

Seeing through gates is a feature. I can't say whether staff intend for this gate to be transparent, but the coded 'gate' exit is deliberately see-through because it's assumed that it's either a portcullis or has like a sliding shutter hole thingy.
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Re: Utterby Wish List

Postby Icarus » Mon Jun 09, 2014 11:05 am

Yah need to get that guard, cause someone already jumped off the wall.

For the record, as this is alpha, even buggy deaths will not get rezzes.
[Petition: Player] I am ready to begin my interdimensional adventure.

A mutilated little orc murmurs, nodding as he mutters,
"I fought good today. Yuh. Fought good, 'specially for bein' the kitchen-snaga. Yuh, I did."
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Re: Utterby Wish List

Postby deerskin » Mon Jun 09, 2014 11:24 am

Jobs, please.
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Re: Utterby Wish List

Postby RiderOnTheStorm » Mon Jun 09, 2014 11:41 am

I wish.......the village NPCs moved like 1/10 as much as they currently do.
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Re: Utterby Wish List

Postby soiacc » Mon Jun 09, 2014 12:44 pm

Not really an Utterby want, but maybe a chatroom for the site? I always thought that was a pretty cool feature on Atonement's site.
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Re: Utterby Wish List

Postby MrDvAnt » Mon Jun 09, 2014 12:59 pm

A room to keep all my junk in, or vendors to buy it. :p
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Re: Utterby Wish List

Postby Letters » Mon Jun 09, 2014 2:15 pm

Icarus wrote:Yah need to get that guard, cause someone already jumped off the wall.

For the record, as this is alpha, even buggy deaths will not get rezzes.


I'd like to offer a dissenting opinion. You know me. That's almost inevitable. :P

Alpha seems exactly the time to offer resurrections due to buggy deaths. The setting is, at present, too small to leave people comfortably rolling PC after PC into the same place - we saw this on ARPI/PRPI. Alpha is also the time when people can recognise that bugs are more prevalent, and stop and go "that's not right", and maybe wait for staff word more readily than in a definitely non-buggy version, where it might be rolled with as IC - one can hope that resurrections would be much less jarring. It may also make people more willing to test stuff out in general.
A skeletal, pig-tailed-haired male teen says,
"Prepare to meet your doom, loping man. It is I, loitering person, your nemesis."
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Re: Utterby Wish List

Postby WildGiller » Mon Jun 09, 2014 2:43 pm

I think shops in general would be nifty in any case.
Shops with things that can be used to decorate would be extra cool.. Like I'm not sure what's normally available codedly.. charcoal, embroidery kits, paper, paint, etching sets.. and so on.

And definitely crafting areas. Woodworking / blacksmithing and such.. unless we have them and I just don't know where they are.
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Re: Utterby Wish List

Postby toofast » Mon Jun 09, 2014 3:14 pm

The front gate should be removed.
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Re: Utterby Wish List

Postby Tiamat » Mon Jun 09, 2014 3:19 pm

toofastnig wrote:The front gate should be removed.


For Utterby? Why?
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Re: Utterby Wish List

Postby tehkory » Mon Jun 09, 2014 3:22 pm

Letters wrote:
Icarus wrote:Yah need to get that guard, cause someone already jumped off the wall.

For the record, as this is alpha, even buggy deaths will not get rezzes.


I'd like to offer a dissenting opinion. You know me. That's almost inevitable. :P

Alpha seems exactly the time to offer resurrections due to buggy deaths. The setting is, at present, too small to leave people comfortably rolling PC after PC into the same place - we saw this on ARPI/PRPI. Alpha is also the time when people can recognise that bugs are more prevalent, and stop and go "that's not right", and maybe wait for staff word more readily than in a definitely non-buggy version, where it might be rolled with as IC - one can hope that resurrections would be much less jarring. It may also make people more willing to test stuff out in general.

Bandwagoning here. I won't be testing things like typing west at fall exits if I know I won't be 'reimbursed' for that being removed since Parallel. The odds of me checking out things that might lead to newbies dying by droves drops substantially if building errors/code issues aren't going to be taken into account.
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Re: Utterby Wish List

Postby Tiamat » Mon Jun 09, 2014 3:33 pm

I'd have to agree. The purpose of an ALPHA is that it's unfinished, but it has enough core features in that you want to give it a test-run to see if everything is working as intended. Given the effort that goes into creating a character, it'd be unfair to expect players to crash-test a system completely if they won't be resurrected for errors caused by code or any Staff-related human errors. In my experience, it's a rare occurrence anyways, and resurrection is a admin-reviewed process.

It'd be prudent probably to say that resurrections are on a case-to-case basis (as they always are), and admins will only do it if it's clear that it was an error due to faulty design or code, instead of outright refusing to resurrect whatsoever.
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Re: Utterby Wish List

Postby toofast » Mon Jun 09, 2014 3:35 pm

Tiamat wrote:
toofastnig wrote:The front gate should be removed.


For Utterby? Why?


It'd be beneficial for my character.
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Re: Utterby Wish List

Postby Tiamat » Mon Jun 09, 2014 3:47 pm

toofastnig wrote:
Tiamat wrote:
toofastnig wrote:The front gate should be removed.


For Utterby? Why?


It'd be beneficial for my character.


If you're a human, they introduced gate guards. If you're an orc, Staff would likely have to facilitate a Human vs. Orc skirmish if it's fought in Utterby itself. :p
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Re: Utterby Wish List

Postby Throttle » Mon Jun 09, 2014 4:00 pm

Should there perhaps be a small safe area just outside of town? Seems dangerous animals roam within aggroing range of the gate, making it suicidal to even step outside for a bit of firewood.
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Re: Utterby Wish List

Postby RiderOnTheStorm » Mon Jun 09, 2014 4:05 pm

So far I think we've only seen one aggro thing. And it wasn't actually that close to the gate until it chased someone.

Based on first impression, for me it seems fine. I like the idea of there being a tiny element of danger, so you don't just go outside the village without a second thought.

If it is worse than my first impression leads me to believe, I'd agree with a change.

***I could be mistaken, but this is my opinion, from my first impression.
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