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Pre-Game Bugs

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Re: Pre-Game Bugs

Postby RiderOnTheStorm » Sun Jun 08, 2014 11:06 pm

WildGiller wrote:Being dying of thirst takes MORE than a full BARREL and THREE waterskins to recover from..

The above amount only brings you to 'slightly thirsty.'

This seems like a terribly huge amount of water in order to be sated @.@


Yeah. After eating all that food above, I went back to the barge and had to do 'drink barrel 100' repeatedly to quench my thirst.
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Re: Pre-Game Bugs

Postby RiderOnTheStorm » Sun Jun 08, 2014 11:21 pm

I can't stop laughing about the Mass Suicide of Utterby's NPCs.

We spent almost an hour RPing over them, walking around looking at 'a pile of corpses' being visible in every direction outside the city, wondering wtf was going on. All the while, I was sitting here like 'holy snarfagling shit, this is a twist I was not expecting'.
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Re: Pre-Game Bugs

Postby toofast » Sun Jun 08, 2014 11:52 pm

I caused the suicide. Also, I play an orc.

Take it away, staff.
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Re: Pre-Game Bugs

Postby teepu » Mon Jun 09, 2014 7:23 am

Can't exit from the profession room without spending the token. And no profession gear for a hunter, so... dropping the token should work?? :?:


It does.
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Re: Pre-Game Bugs

Postby Icarus » Mon Jun 09, 2014 7:38 am

Junk, rather than drop.
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Re: Pre-Game Bugs

Postby Letters » Mon Jun 09, 2014 7:59 am

tehkory wrote:Fall-exits aren't treated as they used to be/should be. You can walk right off without a single warning.


+1 to this. They really ought to require a ! after the direction command, as before. And it would be great, considering the amount of fall exits I've seen, if it were impossible to flee over a fall exit, otherwise we stand to see a lot of entirely random number generator inflicted deaths.
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Re: Pre-Game Bugs

Postby Nyneve » Mon Jun 09, 2014 8:34 am

"help rent" doesn't bring up rent information. I can't remember what it did, but it wasn't rent stuff!
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Re: Pre-Game Bugs

Postby soiacc » Mon Jun 09, 2014 8:52 am

There doesn't seem to be a craft for getting a handful of bait, or a bucket of bait, unless I missed it?
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Re: Pre-Game Bugs

Postby Onasaki » Mon Jun 09, 2014 1:01 pm

You can't make torches with a ragged tunic, which is odd, considering you can do it with loincloths.
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Re: Pre-Game Bugs

Postby hobbitboots » Mon Jun 09, 2014 1:18 pm

soiacc wrote:There doesn't seem to be a craft for getting a handful of bait, or a bucket of bait, unless I missed it?


There is. It's a general-outdoors craft. So... go gather firewood until you branch it?

Personally, I think all the general crafts should be given as basic life skills. If a craft requires specialized knowledge, it ought to go into the corresponding craft set.
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Re: Pre-Game Bugs

Postby Icarus » Mon Jun 09, 2014 1:28 pm

I'll make them opening.
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Re: Pre-Game Bugs

Postby Letters » Mon Jun 09, 2014 1:32 pm

While you're about, could you set everyone to completely sated etc. and switch off hunger until the food/water thing is fixed? That would be lovely.
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Re: Pre-Game Bugs

Postby WildGiller » Mon Jun 09, 2014 2:48 pm

Letters wrote:While you're about, could you set everyone to completely sated etc. and switch off hunger until the food/water thing is fixed? That would be lovely.


Hehe seconded!

Also.. I noticed it doesn't echo as your hunger/thirst level increases. If it were at all possible to implement that, since some of us get into rather long RP sessions without typing 'score'.. and might not notice we are in fact, dying of malnutrition >.>
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Re: Pre-Game Bugs

Postby tehkory » Mon Jun 09, 2014 3:40 pm

Code: Select all
A r gore on the left hand.                   ->
A 0 0 on the incision.                        ->  (I)  (P)


Poisoned wounds are showing up. The other stuff's general/common bugs we're used to from Parallel.
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Re: Pre-Game Bugs

Postby MrDvAnt » Mon Jun 09, 2014 4:02 pm

We hear gunshots nearby when people fire bows.
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Re: Pre-Game Bugs

Postby soiacc » Mon Jun 09, 2014 4:20 pm

autoscan doesn't seem to be working
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Re: Pre-Game Bugs

Postby Throttle » Mon Jun 09, 2014 4:27 pm

soiacc wrote:autoscan doesn't seem to be working


I don't think it ever did in this codebase, really. You can 'set scan' which should do what autoscan used to do back in old SOI. The new autoscan is supposed to scan in the direction you're watching when you move, it just doesn't.
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Re: Pre-Game Bugs

Postby Hawkwind » Mon Jun 09, 2014 5:09 pm

MrDvAnt wrote:We hear gunshots nearby when people fire bows.


I say we keep this feature.
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Re: Pre-Game Bugs

Postby krelm » Mon Jun 09, 2014 5:16 pm

Hawkwind wrote:
MrDvAnt wrote:We hear gunshots nearby when people fire bows.


I say we keep this feature.


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Re: Pre-Game Bugs

Postby tehkory » Mon Jun 09, 2014 5:20 pm

Suggested temp-fix: change gunshots to bow-twangs until the noise code's removed.
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Re: Pre-Game Bugs

Postby Hazgarn » Mon Jun 09, 2014 5:24 pm

Or the wizzing of the arrow, perhaps.
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Re: Pre-Game Bugs

Postby RiderOnTheStorm » Mon Jun 09, 2014 5:27 pm

You hear a WHOOOOOOOOOOOOSH from the east.
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Re: Pre-Game Bugs

Postby LadyMizra » Mon Jun 09, 2014 5:35 pm

The mud is down entirely??? :(
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Re: Pre-Game Bugs

Postby RiderOnTheStorm » Mon Jun 09, 2014 5:38 pm

Yep. :( Everybody's favorite robot is working on it though. :D
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Re: Pre-Game Bugs

Postby LadyMizra » Mon Jun 09, 2014 5:40 pm

RiderOnTheStorm wrote:Yep. :( Everybody's favorite robot is working on it though. :D



Oh good! I thought it was just my computer or something.
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