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Wilderness Restructuring

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Wilderness Restructuring

Postby Icarus » Thu Jun 12, 2014 7:32 am

Over the next several days, you will find that the wilderness is being slightly restructured. Briefly, you will find that there are fewer "easy" mobiles running around at the moment. You will also find that Mirkwood has fewer exits.

For folks in Utterby, this change is being first rolled out north of the town. If you could please test this, and see how it feels.

Orcs, if you could stay away from the far eastern region of the map for a day or so, it would be appreciated. You will have your own stuff to test here shortly, so no worries. I just want to make sure I haven't borked the game.

I'll keep folks abreast of the changes as they happen.
[Petition: Player] I am ready to begin my interdimensional adventure.

A mutilated little orc murmurs, nodding as he mutters,
"I fought good today. Yuh. Fought good, 'specially for bein' the kitchen-snaga. Yuh, I did."
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Icarus
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Re: Wilderness Restructuring

Postby RiderOnTheStorm » Thu Jun 12, 2014 8:31 am

Re: Utterby - Should we be expecting more "hard" mobiles, or just less easy and the same of the other?

And, I look forward to seeing the changes!

*goes to scratch map of the grid out of her brain*
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Re: Wilderness Restructuring

Postby Icarus » Thu Jun 12, 2014 9:19 am

You should see fewer hard mobiles, such as cave boars. You guys were getting spillover from other areas, that should be reduced
[Petition: Player] I am ready to begin my interdimensional adventure.

A mutilated little orc murmurs, nodding as he mutters,
"I fought good today. Yuh. Fought good, 'specially for bein' the kitchen-snaga. Yuh, I did."
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Icarus
Staffer Emeritus
 
Posts: 2837
Joined: Tue Aug 20, 2013 6:45 pm


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